form of poker. This is because the button determines the order in
which players act for all betting rounds. (The only exception to this
are the blinds, who act last on the first betting round, but act first on
all succeeding betting rounds.) Consequently, the number of hands
that can be safely played from an early position - which we will
define as the first three positions to the left of the big blind in a tenhanded
game - is quite limited. Since you are out of position on
all betting rounds, you need a superior starting hand to make it
worth ~p l a y i n g . ~
Specifically, in early position in a typical hold 'em game, if
you are the first one in, or if there is only a call to your right, be
prepared to play only those hands in the first four groups. In a loose
game, as long as the players are not too aggressive, you can add the
Group 5 hands, especially the suited connectors. In a tough game,
it is probably best to discard even the Group 4 hands. These
guidelines are very important. Playing too many hands up front is
one of the most costly errors that you can make.
Even though we just said that you can play the Group 5 hands
in non-aggressive loose games, notice that we said "especially the
suited connectors." The game would have to be almost perfect for
hands like

to be playable in an early position.
Furthermore, as the game gets more aggressive, you should
discard some of the weaker Group 4 hands such as AJ and KTs.
These can be difficult hands to play out of position, especially if
you find yourself isolated by an aggressive player.
When we refer to a game as loose, we mean a game without
much before-the-flop raising and with many players in most pots.
(This game would actually be loose and passive.) When we say
tough, we mean a game with a fair amount ofraising, but not many
large multiway pots. (This game would actually be tight and
aggressive.) There's alsaa type of game where several players play
very well, but only once the flop comes. If you are not sure which
of these types you are playing, it is best to assume that the game is
typical until you can determine otherwise. Remember that big pots
do not necessarily make a game good. If the big pots are created by
a lot of tactically sound raising, your best strategy might be to look
for a softer game.
We also want to point out that loose and passive are not the
same thing. If a game is loose, but still very aggressive, you should
not be in many pots. On the other hand, you could play a fair
number of hands in a tight but passive game.
20 Part One: The First Two Cards
Put another way, passive/aggressive should have a major
impact on the number of hands that you play, while looseltight
should impact the mix of hands that you play. There will be more
discussion of this throughout the text.
Sometimes you will need to add a few hands to those you play
up front to throw your opponents off. For example, you
occasionally should play a hand like

in an early position, even if the game is tough, to stop your more
observant opponents from stealing against you when "rags" flop.
Also, this is a good hand to occasionally raise with if you feel that
your early position raises are getting too much respect. (That is you
are not getting any action.) However, no matter what the reason for
playing a hand like this, make sure that your hand is suited, and
only do this occasionally.
If there is a raise to your right and the game is typical or tough,
you should limit your play to those hands in Groups 1 and 2.
Against an extremely tight player in a tough game, it may be
correct to throw away some of the Group 2 hands, such as:


(Remember that this chapter refers to early-position decisions.)
If there is a raise to your right and the game is loose, you
should be able to safely 'play Group 3 hands as well. However,
beware of AQ. Even in a loose game, this hand does not play well
against an early-position raiser if many players remain to act
behind you. (Of course, if the AQ is suited, you definitely would
play the hand.)
We want to pause and point out that you should not be calling
many raises if no one else (except the raiser) has voluntarily
entered the pot when playing hold 'em, no matter what your
position or what your two starting cards are. You should usually
either fold or occasionally reraise. We just mentioned that if the
game is loose it can be correct to play a Group 3 hand in a raised
pot. However, to call a raise with a hand like

before anyone else is in you need to be very sure that several other
players are coming. If you are consistently wrong it can prove to be
quite costly to your overall strategy. (The exception is if you are in
the blind. This will be addressed later in the text.)
While we are on the subject we also want to address loose
raisers. That is players who have weak raising standards and thus
frequently are first to put two bets in the pot. If you follow the
above guidelines, you will mainly be playing only Group 1 and 2
hands against an early position raiser. However, against the
aforementioned loose raiser you should go ahead and play AQ, 99,
and 88, and probably reraise with them. (You should also be
reraising with the Group 1 and Group 2 hands with the exception
of AJs and KQs which are still best to just call with.) Again, for this
play to be correct your judgment must be accurate. If you are not
sure it is probably best to throw these additional hands away. (Also
note that we are making a distinction between a loose raiser and a
loose game.)
If no one has yet called, almost always raise with AA, KK,
QQ, AK, and AQ. Part of the reason to raise with these hands is
that they lose value as the pot gets more multiway (especially if
your opponents see the flop for one bet rather than two). If there
have already been callers, usually raise with hands in Groups 1 and
2, AQ, and perhaps some other hands at random. (Again, these
random raises should be made only occasionally.)
Also, if no one has voluntarily put money in the pot, you
should raise approxin~atelytw o-thirds of the time with AKs, AQs,
AJs, and KQs. The reason for sometimes calling with these hands
is not only for deception purposes, but also because they play well
in multiway pots. However, because of the large blind structure in
today's game, it is not necessary to just call with these hands very
often. In fact, against weak opposition, it is best to almost always
raise with them, since the deception you are trying to gain by just
calling won't do you much good anyway. On the other hand, if the
game is tight and most players respect your raise, be more inclined
to limp with the big suited connectors. Again, these hands play well
in multiway pots.
You may also occasionally limp with AA or KK. The time to
do this would be when your early position raises are not getting any
callers. If raised, you would frequently, but not always reraise.
(However, if you are heads-up and are raised we suggest that you
usually just call with aces or kings to add deception against your
one opponent. Then plan to raise on fourth street.) In addition, be
less inclined to limp with two kings as opposed to two aces. This
is because with a pair of kings, an overcard - the ace - can come
on the flop, while no overcards can come to a pair of aces.
Finally, ifno one has yet called, raise approximately one-third
of the time with a hand like

as long as the game is typical or tough. This is mainly for deception
purposes. Again, keep in mind how strong your competition is. If
you are in a game full of extremely weak opponents, it is generally
best to simply call with these hands. That is, in a game where most
of your opponents are going to come anyway, this play will lose its
value.
By the way, if you call with a large suited connector and are
raised, go ahead and reraise with AKs and possibly with AQs. In
addition, if a lot of people are in the pot, you sometimes can reraise
with a hand like:

The reason for this last raise requires some explanation and
will be better understood after you get further into the book.
Basically, you are making the pot larger so that if you get a flop
you like, such as two flush cards of the appropriate suit, then more
of your opponents will be encouraged to stay for one or two more
cards with as little as one overcard.
Let's return to loose games. Keep in mind that some hands,
such as

play well against many opponents. If there are usually a lot of
callers but not much raising, these types of hands become playable
in early position. However, overplaying these hands up front - and
most players do just that - can get you into trouble. Make sure
that the requirement of loose and passive is met. Again, if you are
not sure, it is usually best to pass on th'ese hands in an early
position.
The same is true of small pairs such as:

They can be played from an early position providing that you are
sure that you will get a multiway pot. However, they can stand a
little more action than the suited connectors. But if many pots are
going to three bets or more, they are probably never worth playing,
even if you can usually anticipate several opponents.
One criteria to keep in mind when deciding to play a small pair
or a medium to small suited connector is how passive/aggressive
the game is, in addition to its being loose. Specifically, as just
mentioned, small pairs play well in loose aggressive games
providing that they are not too aggressive. This is because if you
flop a set you can anticipate many bets going into the pot. If the
game is too aggressive and you hold a small pair you will
frequently be forced to play for several bets, and now your hand
will not achieve the implied odds that it needs to be profitable.
If the game is passive, you prefer the suited connector to the
small pair. This is because a "set" will have trouble collecting a lot
of bets. On the other hand, if the suited connector flops something
like a gut shot draw it won't necessarily be bet out of the pot.
Here's an example of this last idea. Suppose you start with the
8 7 mentioned above and the flop comes:

If the game is passive you may still be around on fourth or fifth
street to catch a six if it slides off. If the game is aggressive you
may find yourself out of the hand.
Sometimes the game will be moderately aggressive but will
feature two or three players who will play virtually any ace. In
games like this, (and they are very common even at limits as high
as $20-$40), we recommend that you play A9s, A8s, 77, and 66 as
long as the pot is not yet raised. Now if you hit your ace someone
may have aces with you, but with a worse kicker, or if you flop
your set someone may call a bet trying to catch that elusive ace.
One hand that we have not yet addressed is a pair of jacks in
the pocket. If no one has opened and you are in an early position,
it is usually best to raise with JJ in a tight game and to just call with
it in a loose game. With two jacks you would prefer either to have
no more than one or two opponents in the hope that your hand
holds up without improvement, or to have as many opponents as
possible when the majority of your profits come from flopping
three-of-a-kind. The worst scenario is when exactly three or four
opponents see the flop with you. This most likely would occur if
you called in a tight game or raised in a loose game.
If you hold JJ and the pot has been raised and reraised before
the action gets to you, you should fold. This is correct even when
you are in a middle or late position. However, if you have already
opened with JJ and the pot has been raised and reraised behind you,
then it is correct to go ahead and call because of the pot odds. What
you are hoping to do in this situation is to flop trips. If you do not
make a set, be prepared to fold (although folding is not necessarily
automatic).